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KS3 Computing - Years 7 and 8

The Computing department is committed to delivering a curriculum, which prepares young people for life in modern Britain. Development of the learning experiences within our Programmes of Study from year 7 to 11 play a vital part in ensuring that students finish their studies within the department accepting the fundamental British values of democracy, the rule of law, individual liberty and mutual respect and tolerance of those with different faiths and beliefs. The students will develop and demonstrate skills and attitudes that will allow them to participate fully in and contribute positively to life in modern Britain. Through the activities covered the department will give them a sense of enjoyment and fascination in learning about the world around them; recognising the difference between right and wrong, understanding the consequences of their behaviour and actions. Students will engage with peers from a range of social skills in different contexts, including working and socialising with students from different religious, ethnic and socio-economic backgrounds. Students are encouraged to participate in and respond positively to opportunities given to them outside the classroom, through the department enrichment programme.


During lesson students will undertake a range tasks and projects.
Initially this will be based on Programming using a picture based language programme called Scratch, this is available to download free from the Internet and it would really help your child to develop their logical thinking skills and programming knowledge to support the work we do.
The course will then move into looking at the components found in a computer and the software used to run them. This will involve dismantling a computer and rebuilding it as a class. We will also look into upgrades available for computers and, through role modelling, what recommendations we would make to others to improve their computer system.
E-safety is always at our hearts and once we understand what a computer is, how it works and how to programme it we will look at how we can use the computer and Internet safely. Making sure that students understand how to be safe and avoid putting themselves into difficult situations when using social media sites, whatever device they use for this. Students will then extend their knowledge on networks and the structure of the Internet.
We will look at digital artefacts; what they are and how they can be used for different purposes to build up the meaning or used for completely different aspects with similar impact.
Students will finish the Key Stage with a complex Real world problem, where they are expected to apply all they have learnt to a range of programmes and devices to solve.


KS4

At key stage 4 we offer two options

GCSE Computing

This course follows the OCR Computing GCSE syllabus, this has three components to it:

  • Unit A451: Computer systems and programming - Exam

This unit covers the body of knowledge about computer systems on which the examination is based

  • Unit A452: Practical investigation - Coursework

An investigative computing task chosen from a list provided by OVR, Controlled assessment which assesses the following: research, technical understanding, analysis of problem, historical perspective, use of technical writing skills and recommendations / evaluation.

  • Unit A453: Programming Project - Coursework

 Understand programming techniques

Be able to design a coded solution to a problem including the ability to;

  •    Develop suitable algorithms
  •    Design suitable input and output formats
  •    Identify suitable variables and structures
  •    Identify test procedures 

Create a coded solution fully annotating the developed code to explain its functions

Test their solutions

  •    To show functionality
  •    To show how it matches the design criteria
  •    Identifying successes and any limitations

Certificate in Digital Applications

Website development, graphic design and multimedia production have become integral activities to business looking to leverage the power of the web, and those who have skills in these areas are becoming increasingly attractive to employers. The UK computer game industry is among the largest in the world, and with recent government changes offering tax relief for UK developers, is set to continue to grow.

As such we offer a course that allows student to develop the skills needed to work in a tech-savvy world.

The course consists of two units, completed over two years. These units are: 

Unit 1: Developing Web Products

When surfing the web, what captures your attention?

Acting as a starting point for the qualification, this unit gives learners the knowledge and skills they need to produce attention-grabbing and interactive web authoring software, multimedia assets and navigation features. The assessment is a practical computer based examination to develop a prototype website.

Unit 4: Game Making 

The computer games industry is a growing sector of the economy.

In this unit learners will find out about different types of computer games, investigate what makes a game successful and learn how to plan, design and create games. This unit takes a holistic approach to the assessment of knowledge, understanding and skills. Learners will demonstrate their knowledge and understanding of the content through how well they perform the task in the project brief.